TTR MAX SPEED BUG FIXED


Hey y'all!

First off, apologies for being so late. School has been kicking my butt lately, but I'm back on it now with this project and other projects. 

A terrible bug, that kinda ruined the point of the controller, has been fixed. timeToReachMaxSpeed can now be set to any value, irregardless of whether or not it is divisible by the acceleration. Thanks to newphewtom who let me know this was an issue. 

All files updated, and repos will be updates right after this post.

I also attached a screenshot of the fixed _decelerate() function, so in your code you can fix it without having to reimport the whole script.

Happy Holidays!

Files

Web7UCC.zip 9.5 MB
23 days ago
Ultimate 2D Platformer Controller v1.0.3.zip 42 kB
23 days ago
FULL PROJECT FILES (W/out Art) 671 kB
23 days ago

Get Ultimate 2D Platformer Controller - Godot 2D Character Controller

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