Yo, In the demo, and also after importing the Script, Rolling doesn't seem to be working, it goes into the rolling animation for a frame but nothing seems to be working?
i have the same problem whre when coyote time is activated by spamming the jump button you can jump in the air but it doesnt work on every press so it feels really buggy
i have a video of it but i cant send it on itch.io and i dont know how embed video codes work
Hi! I really like this, thank you so much! I’ve found a bug with the jump system: we can jump multiple times if we press the jump button while in the air. I tried to solve this issue but couldn’t find a solution. It seems to be interacting strangely with the coyote time feature because disabling it resolves the problem.
Heya! Thanks for pointing out the bug! Can you please go into more detail on how to recreate this bug as I am trying to recreate it and failing. Could it also be possible that multiple jumps were enabled? Thank you!
Same here for me! So when coyote time is activated, I can jump repeatedly after I descend a little ways. If coyote time is turned off then you jump normally.
Hey. Thank you so much for this. I've been working over your code and made some streamlining and such for my projects. Do you mind if I also share this version? I can share it with you privately first if you want to look at it beforehand.
Hi! Sorry I haven't been active as much lately because of school. You can totally share it yeah! You can add it as a branch on the github repo. Thank you so much for your contribution!
Hi! Thanks for the support! In the future I will be editing the full project to make it available for free. As of right now there are issues with the assets not being mine. I have purchased them but they are unedited and I don't want to leave the original artist's unedited assets within the project. Also, right now, the code that isn't the controller itself, and the node setup, is kind of spaghetti if I'm being completely honest, so that will need to be fixed too. Be on the look out!
← Return to tool
Comments
Log in with itch.io to leave a comment.
Yo, In the demo, and also after importing the Script, Rolling doesn't seem to be working, it goes into the rolling animation for a frame but nothing seems to be working?
Sorry that it wasn't in the documentation, but the player must be crouching in order to roll. Just put it in the instructions.
i have the same problem whre when coyote time is activated by spamming the jump button you can jump in the air but it doesnt work on every press so it feels really buggy
i have a video of it but i cant send it on itch.io and i dont know how embed video codes work
can you send it to my discord? my username is publicsports#2785. You can also send an unlisted youtube video link.
i sent you a frent request on dicord
Accepted!
every anim."somefunction" has an error do i have to use an animation player insted of an animatedsprite2d
on line 203 i get the error:
Invalid access to property or key 'scale' on a base object of type 'Nil'.
i have setup the animations walk jump and idle and marked the checkboxes for these animations.
My player has a collisionshape2d, a animatedsprite2d and a camera attached to it.
PLS HELP!
I recommend downloading the full project files to see how the official setup differs from yours.
Hi! I really like this, thank you so much! I’ve found a bug with the jump system: we can jump multiple times if we press the jump button while in the air. I tried to solve this issue but couldn’t find a solution. It seems to be interacting strangely with the coyote time feature because disabling it resolves the problem.
Do you think you could take a look at this?
Heya! Thanks for pointing out the bug! Can you please go into more detail on how to recreate this bug as I am trying to recreate it and failing. Could it also be possible that multiple jumps were enabled? Thank you!
Same here for me! So when coyote time is activated, I can jump repeatedly after I descend a little ways. If coyote time is turned off then you jump normally.
Hey. Thank you so much for this. I've been working over your code and made some streamlining and such for my projects. Do you mind if I also share this version? I can share it with you privately first if you want to look at it beforehand.
Sooo that streamlining turned out into a complete rework. The question still stands though as your code was the start point for my work.
Hi! Sorry I haven't been active as much lately because of school. You can totally share it yeah! You can add it as a branch on the github repo. Thank you so much for your contribution!
Do you still have interest in showing this off? I'd love to take a look <3
Yes, I'm working on publishing it right now :D
https://messy-bytes.itch.io/expandable-platformer-controller-2d here it is :D
This is absolutely insane. Thank you!
I registred and logged in just to say thank you, man! I really admire people like you. Thank you!
Wow, this is a really nice tool to share with the community. Thank you.
Is there anyway to pay more and get the project? Also would you consider a commission to add grappling hook capability?
I second this! I would gladly pay more to get the whole project.
Hi! Thanks for the support! In the future I will be editing the full project to make it available for free. As of right now there are issues with the assets not being mine. I have purchased them but they are unedited and I don't want to leave the original artist's unedited assets within the project. Also, right now, the code that isn't the controller itself, and the node setup, is kind of spaghetti if I'm being completely honest, so that will need to be fixed too. Be on the look out!
you could always remove the art and let us know in a disclaimer. I am more interested in the character node and having it's child configured
That would be great, the art asset used looks pretty neat, so would probably grab that as well!
great work
Looks really good. I’ll be having a play with this for my own games :) thank you very much
Thank you for checking it out!